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- global gvolume, gmuscount
-
- on exitFrame
- repeat with i = 2 to 5
- set the castNum of sprite i to the number of member "MusButton"
- end repeat
- case gmuscount of
- 1:
- set the castNum of sprite 2 to the number of member "ChkMus"
- set the castNum of sprite 5 to the number of member "MusButton"
- 2:
- set the castNum of sprite 3 to the number of member "ChkMus"
- set the castNum of sprite 2 to the number of member "MusButton"
- 3:
- set the castNum of sprite 4 to the number of member "ChkMus"
- set the castNum of sprite 3 to the number of member "MusButton"
- 4:
- set the castNum of sprite 5 to the number of member "ChkMus"
- set the castNum of sprite 4 to the number of member "MusButton"
- end case
- set musl to 20
- case gvolume of
- 0:
- set the castNum of sprite musl to the number of member "V0"
- 1:
- set the castNum of sprite musl to the number of member "V1"
- 2:
- set the castNum of sprite musl to the number of member "V2"
- 3:
- set the castNum of sprite musl to the number of member "V3"
- 4:
- set the castNum of sprite musl to the number of member "V4"
- 5:
- set the castNum of sprite musl to the number of member "V5"
- 6:
- set the castNum of sprite musl to the number of member "V6"
- 7:
- set the castNum of sprite musl to the number of member "V7"
- end case
- animebutton(13, 2)
- animebutton(14, 2)
- go(the frame)
- end
-